Tridsy
Now with a remote MCP server for agents

3D assets that are programs, not meshes.

Every model on Tridsy ships with knobs. Tweak colors, proportions and part counts in the browser, then export to any engine — or let your AI agent configure it for you.

438
parametric assets
325
free & CC0
56
themed kits

How it works

01

Pick an asset

Browse by kit, category or tag. Every asset is a tiny program with typed knobs — not a frozen mesh.

02

Turn the knobs

Colors, proportions, part counts, styles and a random seed. The model rebuilds live in your browser.

03

Ship it anywhere

Export GLB, USDZ or OBJ — or a three.js ES module that stays parametric at runtime.

Fresh from the workshop

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Play what the assets can build

All games →

Built for agents from day one

Point Claude, Cursor or any MCP client at https://tridsy.com/api/mcp. Your agent can search the catalog, read each asset's knob schema and export exactly the variant it needs — with the same conventions (meters, +Y up, +Z front) every time.

  • ▸search_assets — find assets by text, kit, category
  • ▸get_asset — typed knob schema with ranges and defaults
  • ▸export_asset — configured GLB / USDZ / OBJ / JS download URL
  • ▸list_kits — palettes and grids for coherent scenes
Read the agent docs
> "Build me a small medieval village square"

→ search_assets { kit: "medieval-village" }
→ get_asset { slug: "cottage" }
→ export_asset {
    slug: "cottage", format: "glb",
    params: { floors: 2, roofColor: "#2f5d8a", seed: 17 }
  }
← { downloadUrl: "https://tridsy.com/api/v1/…", params: {…} }

→ export_asset { slug: "stone-well", … }
→ export_asset { slug: "market-stall", … }

Kits that fit together

All kits →
Medieval Village
Timber, thatch and cobblestone.
Space Base
Habitats and hardware for the red frontier.
Wild Nature
Forests, rocks and everything that grows.
City Block
Towers, streets and the stuff on sidewalks.
Characters
People and robots as configs, not meshes.
Pirate Port
Ships, docks and buried treasure.
Fantasy Kingdom
Keeps, walls and royal banners.
Dungeon Depths
Torchlit halls and things that lurk.
Sci-Fi City
Neon towers and hover traffic.
Military Outpost
Sandbags, tents and supply drops.
Wild West
Saloons, wagons and tumbleweed towns.
Horror Mansion
Creaking halls and flickering candles.
Graveyard
Tombstones under a crooked moon.
Construction Site
Cranes, diggers and hard hats.
Town Shops
Storefronts, awnings and window displays.
Farm Life
Red barns and golden fields.
Suburban Homes
Driveways, lawns and picket fences.
Office Interior
Desks, screens and the water cooler.
Cozy Home
Sofas, shelves and warm lamps.
Kitchen
Counters, cabinets and a full fridge.
Food Court
Burgers, pizza and dessert.
Feudal Japan
Torii, pagodas and cherry blossoms.
Viking Village
Longhouses, longships and runestones.
Ancient Egypt
Pyramids, obelisks and sandstone gods.
Ancient Greece
Marble temples and olive groves.
Halloween
Pumpkins, cauldrons and scarecrows.
Winter Holiday
Trees, gifts and snowmen.
Arctic Expedition
Igloos, ice and research stations.
Desert Bazaar
Tents, spices and lanterns.
Tropical Beach
Umbrellas, huts and surfboards.
Jungle Ruins
Lost temples swallowed by vines.
Racing Circuit
Race cars, tire walls and grandstands.
Railway
Steam engines, wagons and stations.
Airport
Airliners, towers and hangars.
Shipping Port
Containers, gantries and cargo ships.
Space Station
Modules, airlocks and solar wings.
Starships
Fighters, freighters and asteroids.
Alien World
Glowing flora and crystal spires.
Underwater Reef
Coral, wrecks and submarines.
Mini Golf
Windmills, loops and putting greens.
Playground
Slides, swings and sandboxes.
Amusement Park
Ferris wheels, carousels and coasters.
Sports Arena
Goals, hoops and bleachers.
Gym & Fitness
Racks, benches and treadmills.
Classroom
Desks, chalkboards and lockers.
Hospital
Beds, monitors and ambulances.
Café
Espresso, pastries and patio tables.
Wizard Tower
Spellbooks, potions and arcane crystals.
Steampunk
Airships, gears and brass.
Blacksmith Forge
Anvils, bellows and glowing steel.
Tower Defense
Towers, paths and portals.
Platformer Kit
Blocks, coins and springs.
Camping
Tents, campfires and canoes.
Garden
Greenhouses, gnomes and flower beds.
Road Vehicles
Buses, trucks and taxis.
Watercraft
Sailboats, speedboats and ferries.

Simple pricing

Free
$0 forever

Everything you need to prototype.

Pro
$15 per month

The full catalog for shipping games and apps.

Lifetime
$100 one time

Pro forever. Limited founding seats.

Studio
From $299 per month

Put Tridsy inside your own product.

Compare plans

FAQ

What does “parametric” mean here?+

Each asset is generated by code from a set of knobs. Change a knob and the geometry is rebuilt — a fence gets more segments, a cottage gets another floor. You download exactly the variant you configured.

Can my AI agent use it without me?+

Yes. Tridsy exposes a remote MCP server and a REST API. Agents search the catalog, read each asset's knob schema, and export configured files — all machine-readable.

Which engines are supported?+

GLB works in three.js, Godot, Blender, Babylon, Unity (glTFast) and Unreal (glTF importer). USDZ covers iOS / visionOS AR Quick Look. OBJ + MTL works nearly everywhere. The ES module is for three.js projects that want runtime knobs.

How are free assets licensed?+

Free-tier assets are CC0 — use them anywhere, no attribution. Pro assets come with a commercial license while your plan is active, and anything you exported during it stays licensed forever.

Why low-poly?+

Low-poly assets are small, fast on every device, stylistically consistent, and easy for code (and agents) to reason about. Most assets here are under 1,500 triangles.