3D assets that are programs, not meshes.
Every model on Tridsy ships with knobs. Tweak colors, proportions and part counts in the browser, then export to any engine — or let your AI agent configure it for you.
- 438
- parametric assets
- 325
- free & CC0
- 56
- themed kits
How it works
Pick an asset
Browse by kit, category or tag. Every asset is a tiny program with typed knobs — not a frozen mesh.
Turn the knobs
Colors, proportions, part counts, styles and a random seed. The model rebuilds live in your browser.
Ship it anywhere
Export GLB, USDZ or OBJ — or a three.js ES module that stays parametric at runtime.
Fresh from the workshop
See all →Play what the assets can build
All games →
Tridsy Grand Prix
Start from the back of the grid and beat three AI cars around a circuit built from the Racing Circuit and Road Vehicles kits.
Play now →
Whitlock Manor
A tiny PS1-style horror walk through a graveyard and a haunted manor. Find three relics, then get out.
Play now →Built for agents from day one
Point Claude, Cursor or any MCP client at https://tridsy.com/api/mcp. Your agent can search the catalog, read each asset's knob schema and export exactly the variant it needs — with the same conventions (meters, +Y up, +Z front) every time.
- ▸search_assets — find assets by text, kit, category
- ▸get_asset — typed knob schema with ranges and defaults
- ▸export_asset — configured GLB / USDZ / OBJ / JS download URL
- ▸list_kits — palettes and grids for coherent scenes
> "Build me a small medieval village square"
→ search_assets { kit: "medieval-village" }
→ get_asset { slug: "cottage" }
→ export_asset {
slug: "cottage", format: "glb",
params: { floors: 2, roofColor: "#2f5d8a", seed: 17 }
}
← { downloadUrl: "https://tridsy.com/api/v1/…", params: {…} }
→ export_asset { slug: "stone-well", … }
→ export_asset { slug: "market-stall", … }Kits that fit together
All kits →Simple pricing
Everything you need to prototype.
The full catalog for shipping games and apps.
Pro forever. Limited founding seats.
Put Tridsy inside your own product.
FAQ
What does “parametric” mean here?+
Each asset is generated by code from a set of knobs. Change a knob and the geometry is rebuilt — a fence gets more segments, a cottage gets another floor. You download exactly the variant you configured.
Can my AI agent use it without me?+
Yes. Tridsy exposes a remote MCP server and a REST API. Agents search the catalog, read each asset's knob schema, and export configured files — all machine-readable.
Which engines are supported?+
GLB works in three.js, Godot, Blender, Babylon, Unity (glTFast) and Unreal (glTF importer). USDZ covers iOS / visionOS AR Quick Look. OBJ + MTL works nearly everywhere. The ES module is for three.js projects that want runtime knobs.
How are free assets licensed?+
Free-tier assets are CC0 — use them anywhere, no attribution. Pro assets come with a commercial license while your plan is active, and anything you exported during it stays licensed forever.
Why low-poly?+
Low-poly assets are small, fast on every device, stylistically consistent, and easy for code (and agents) to reason about. Most assets here are under 1,500 triangles.